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Showing posts from July, 2020

The eXtended reality (XR) technology

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The eXtended reality (XR) term used to describe immersive technologies that can merge the physical and virtual worlds . According to Marr (2019), the technologies available currently are augmented reality (AR), virtual reality (VR), and mixed reality (MR), and XR will be mainstream in the next five years. XR technology will give customers the ability to try before they buy. The XR collects and processes vast amounts of data along with voice activation and sophisticated visual display (Marr,2019). According to Pomerantz. & Rode (2020), “The XR technologies were proving their value to education and Exploring the Future in higher education. Individuals and institutions have been involved with XR deployment on campus and identifying the open questions and problems that need solving. EDUCAUSE has published three reports on XR, which demonstrate that XR is an effective technology for active and experiential learning. XR helps promote student engagement with learning materials an

Group decision making

Group decision making is a process in which multiple individuals collectively analyze problems to make a decision. Group decision-making also known as collaborative decision making refers to a more specific focus on decision making to create equilibrium, or balance task concerns and relationship management. The group tries to figure out the real problems and symptoms of the issues to provide possible solutions (Lumencandela,n.d.). According to Lumencandela (n.d.) , “Group decision making provides two advantages which are synergy and sharing of information. The group makes a decision collectively by discussion, questioning, and collaboration to identify complete and robust solutions. Another advantage of the group decision-making process is the sharing of information among group members, which can increase understanding, clarify issues, and facilitate movement toward a collective decision( Lumencandela, n.d.)”. There are various types of the group decision-making process. 1)  

Futuring and Innovation

In class CS-875, we are learning about futuring and innovation. This class talks about areas of future research which will be available in the next 15–20 years. Innovation requires thinking about the future, which are new ideas that are executed to create and generate values. We face lots of challenges in everyday life and based on the challenges, and people try to come up with new ideas to solve the problem and innovate something new to make things easier and creative. The new ideas for futuring might be successful or failure. The innovative opportunities consider complex future scenarios about technologies, industries, customers, societies, and economies.             Some forces define it and that may facilitate or reduce its likelihood of success or failure of innovations. Some of the forces negatively impact the futuring efforts. The possible forces are technological, cultural, economical, legal, ethical, temporal, social, societal, global, national, and local.Technology force is